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Time Frame Camera Interface

Chris Zrout / Inness Wragg / Katie Suskin / Ryan Phillips

The Problem
Is the HP picture book concept for a camera a good idea? The concept of the HP Picture Book was displayed in a commercial where people were able to hold an empty frame, and whatever you could see in the frame would become the picture taken. We had to analyze this idea and design our own unique camera with these concepts of the camera in mind: relevant applications,use, and experience case studies and scenarios.

 

 

Brainstorming
Through this process we discussed many concepts about the role of the photographer and the subject: The way the camera creates a barrier between the two, and how the camera removes the photographer from the situation. But what we mostly enjoyed discussing was different ways photos can be manipulated and how to do so in a social context.
We thought about what could make a camera fun. Our ideas were similar to Apple’s Photobooth, wherein users can manipulate the image they see from the webcam.
We also thought about farther reaching ideas , such as the ability to capture images from the mind, mainly if it could capture dreams. We realized that designing something like this would be extremely difficult, so instead we thought that rather than capture dreams, it would be actually feasible to create them. The idea to capture images and throw them into different concepts combined our ideas of photos in a fun social context as well as creating something dream-like.

 

Time Manipulation Design Process
Because we knew we wanted a camera that could mash up images we also had to design the practical aspect of taking a photograph. Our design could isolate objects in a photo, so why not manipulate them in time? This would allow the photographer to help solve issues in taking group photos. The biggest problem we had was in designing the interface. Our sketches involved icons on the photo that would expand to show more options when touched.

Exploring the possible game applications of the time frame interface

Sketching out the step-by-step process of using the interface.


The Time Manipulation Solution
After getting feedback on the interface we realized our design had more to do with how one interacts with a photo, so needing to design have an industrial design for a camera was not needed. We thought our interface could be implemented on mobile or tablet devices, so we decided to emulate the Apple iOS interface. This was different than our old interface in that it freed up screen real estate making the interface look less cluttered.